Game-based learning

The team works on serious game concept application, as well as gamifying learning.

Related ongoing projects:

NATURE: Serious Games for Natural Resource Management – NATURE will develop an experiential learning intervention for building the capacity of higher education students to adopt responsible behavior on natural resources management and to design solutions for environmental sustainability in everyday and professional activities. 

Big Game: Immersive and Multidisciplinary STEM Learning through A Cooperative Story-Driven Digital Game – The project aiming at introducing ART to ensure the development of STEM skills in 13-16 years old students reinforced by the use of the technology will contribute to teachers skills in the use of ARTs as development of creativity in their students to promote their interest in STEM education and consequently in scientific careers.

 

Nordic Alliance in Sustainability and Gaming – Despite its importance and relevance, discussion of environmental and cultural sustainability is nearly absent in games education. In order to remedy this, we would like to establish a Nordic network focusingon environmental and cultural sustainability in gaming. 

 

VIE: Virtual presence in Higher Education Hybrid Learning Delivery – VIE aims to design and implement a highly interactive digital collaborative learning platform that will allow learners to actively work together in groups in real-time or asynchronously on jointly owned projects through a commonly owned digital workspace. Erasmus+ funded project. 

MAGnUS: Developing Master Programmes in Mobile Applications and Game Design at Partner Universities – The goal of the project is to enhance the quality of IT education and employability of the IT graduates of RU and AZ universities through introducing the-state-of-the art Master program in line with Bologna provisions. Erasmus+ funded Project.

MaSCE3: Math Trails in School, Curriculum and Educational Environments of Europe – The idea of this project is to close the gap between “normal mathematics lessons” and Math Trails as a “special learning and teaching method” through adapting them to the European curricula of mathematics education and combining the needs of teachers with the technical possibilities of digitization. Funded by Erasmus+.

HERA: Higher education re-engineering through active learning for growth – The Erasmus+ funded project project aims to develop higher education student skills aligned with the needs of the world of work and society. 

High5: Transdisciplinary methodology for Integrated Design in higher education – The High5 goal is to provide innovative and attractive teaching and learning methods in order to increase the effectiveness of higher education. Erasmus+ funded project. 

Design Thinking for Sustainability (DT4S) – DT4S aims to build awareness, basic knowledge, positive attitudes, problem solving skills, collaboration ability, and ability to synthesize innovative solutions among secondary education students aged 12-16 for preparing them to actively engage in sustainable development practices individually and in their communities as civically minded young adults. Funded by Erasmus+. 

ICT-INOV: Modernizing ICT Education for Harvesting Innovation – The Erasmus+ funded project aims to contibrite to the acquisition of laboratories and introduction of innovative learning methods in the field of ICT to Asian universities.

ALIEN – Funded by Erasmus+ to promote active learning in engineering education.

LEAP – Funded by Erasmus+ to gamify LEAN and agile learning in higher education.

DesignIT – Funded by Erasmus+ to gamify design thinking in higher education.

EU-DO-IT – Funded by Erasmus+ to develop an online game to develop interculturality and translanguaging.

Research group: Martin Sillaots, Triinu Jesmin, Kai Pata, Eka Jeladze, Maria Khan, Mikhail Fiadotau, Andrus Rinde, Pjotr Savitski, Terje Väljataga, Jaanus Terasmaa, Liisa Puusepp, Peadar Callaghan, Maris Morel.