Project period | Funded by | Local coordinator | Project members |
01.09.2019–31.08.2022 | Erasmus+ KA2 | Mart Laanpere | Maia Lust |
Project overview
The project develops innovative educational approaches to practical STEAM education that are based on Computational Thinking (CT) as related to trans-disciplinary and holistic STEAM perspectives. We promote a pragmatic approach to CT as to a set of tools, techniques and approaches which enable a seamless transition from the early-aged child’s unplug activities to a comprehensive modelling and computer simulation activities of K-12 and early years university students. Objectives: (1) to improve pedagogical skills and competencies of prospective teachers, that are related to the teaching and training of various aspects of CT; (2) improve CT skills of prospective teachers.
Project links
- Programme’s website: https://cesie.org/en/project/teaedu4ct/